Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > Explorer's League

Notices

Reply
 
Thread Tools Display Modes
Old Sep 01, 2007, 10:19 PM // 22:19   #1
Lion's Arch Merchant
 
Join Date: Apr 2007
Profession: R/Rt
Advertisement

Disable Ads
Default strategies, tips, trick or just general hints for getting thru shards of orr?

I've been trying to get through the shards of orr dungeon to reach gadd's encampment but i keep getting slaughtered about half way through. I'm not even trying to clear the dungeon or attempt the quest, i'm just trying to get to the other side. Everytime however I'm met with extreme opposition. I've already tried pugging it but that served to be quite a waste of time. I've also tried getting thru with hero/hench several times.

This is what i've been running on my heros

Dunkoro: A standard WoH build, just general healing/anti spike
Vekk: SF build
Olias: Standard MM

Myself I'm running a splinter barrager

I've been switching up the hench pretty much everytime but it hasn't proved too helpful.

I'm having lots of trouble with continually getting blinded/knockeddown.

Any tips or helpful hints are welcome... I don't need ppl to tell me that the dungeon is easy or something and I just plain suck. Thats not helping me :P
Inger is offline   Reply With Quote
Old Sep 01, 2007, 10:41 PM // 22:41   #2
Desert Nomad
 
Bankai's Avatar
 
Join Date: Sep 2006
Guild: Bubblegum Dragons
Profession: Mo/E
Default

I also had a lot of trouble with it. After going in a second time without DP and getting whiped, I sacrificed the heroes/henchies I had by flagging them into the mob and then running past the last two mobs. If they are not at 60 DP, they should cause enough of a diversion for you to run past.

If you want to get through the normal way, I suggest using Gwen instead of Olias. The minions will get annihilated by the eles anyway.
Bankai is offline   Reply With Quote
Old Sep 01, 2007, 10:56 PM // 22:56   #3
Forge Runner
 
Join Date: Jan 2006
Default

Hmm, the last two groups there were annoying, but the rest isn't worth mentioning.

I had Master of Whispers as SS/anti-melee curses with interrupts, Sousuke as Savannah nuker (would give him ele and stability wards) and Gwen as basic anti-melee/anti-caster.

Eve, the illusion mesmer hench, Mhenlo and Talon as henchies.

I played a prot monk.

If I ran this second time, I'd bring some defense against KD, either on an ele, or one of those new skills.
Antheus is offline   Reply With Quote
Old Sep 01, 2007, 11:31 PM // 23:31   #4
Furnace Stoker
 
Dr Strangelove's Avatar
 
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
Default

I ran myself as a rit/r channeling rit with splinter, Ogden as a smiter, Koss as an AoE warrior, Olias as MM, and the henchies Lina, Mhenlo, Herta and Devona.

Really wasn't very hard, except for the final boss. What exactly is killing you?
Dr Strangelove is offline   Reply With Quote
Old Sep 02, 2007, 08:11 AM // 08:11   #5
Forge Runner
 
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
Default

i wonder, what's the point of bringing a MM in an undead dungeon?
I did it with a full smitter team.
Turbobusa is offline   Reply With Quote
Old Sep 02, 2007, 08:33 AM // 08:33   #6
Desert Nomad
 
Bankai's Avatar
 
Join Date: Sep 2006
Guild: Bubblegum Dragons
Profession: Mo/E
Default

A full smiter team? That's an awesome idea for the next time I'm going to do that dungeon.
Bankai is offline   Reply With Quote
Old Sep 02, 2007, 09:35 AM // 09:35   #7
Forge Runner
 
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
Default

try sig of jugement spike, they all drop with 4 sigs
for the final boss, bring judge intervention and stay around him. suicide spike!

Last edited by Turbobusa; Sep 02, 2007 at 09:39 AM // 09:39..
Turbobusa is offline   Reply With Quote
Old Sep 02, 2007, 12:43 PM // 12:43   #8
Krytan Explorer
 
hallomik's Avatar
 
Join Date: May 2006
Guild: The Illini Tribe
Profession: N/Mo
Default

My solution - exchange MM. I added another ele/mes nuker/interrupter, but my guess is any substitution for a functional hero will help a lot.
hallomik is offline   Reply With Quote
Old Sep 03, 2007, 08:51 PM // 20:51   #9
Furnace Stoker
 
Join Date: Apr 2005
Profession: W/
Default

Quote:
Originally Posted by Inger
I've been trying to get through the shards of orr dungeon to reach gadd's encampment but i keep getting slaughtered about half way through. I'm not even trying to clear the dungeon or attempt the quest, i'm just trying to get to the other side. Everytime however I'm met with extreme opposition. I've already tried pugging it but that served to be quite a waste of time. I've also tried getting thru with hero/hench several times.

This is what i've been running on my heros

Dunkoro: A standard WoH build, just general healing/anti spike
Vekk: SF build
Olias: Standard MM

Myself I'm running a splinter barrager

I've been switching up the hench pretty much everytime but it hasn't proved too helpful.

I'm having lots of trouble with continually getting blinded/knockeddown.

Any tips or helpful hints are welcome... I don't need ppl to tell me that the dungeon is easy or something and I just plain suck. Thats not helping me :P
Fight the easy mobs up to the door with the mobs with 5-6 wizards each. Fight the first mob and risk taking a party wipe. After that, you can run the rest of it easy, just take your time and watch the patrols. I was able to do it with my ranger after my party aggroed a mob halfway through and wiped as I ran.
A11Eur0 is offline   Reply With Quote
Old Sep 03, 2007, 09:15 PM // 21:15   #10
Wilds Pathfinder
 
Join Date: May 2006
Guild: Hooded Reavers of Eternal Life(Ankh)
Profession: R/
Default

I specced Ogden out with my signet smiter build from one of my other characters. Rush the clerics when they're all clustered and the groups go down pretty quick.
Pkest is offline   Reply With Quote
Old Sep 03, 2007, 10:08 PM // 22:08   #11
Lion's Arch Merchant
 
jammerpa's Avatar
 
Join Date: May 2006
Location: Sunny FLA
Guild: Omega Knights
Profession: N/Me
Default

Me and a guildie did the dungeon (not the quest) today and it went flawless. The key to our success was thinking more defensively than offensively. He was a LoD monk and we took a prot hero (Aegis, Guardian, Shielding Hands, RoF, SoA) and another LoD hero (yes 3 MONKS). I went SS using Barbs and Mark of Pain. I took Melonni with Balth Avatar and HoHF as skills against undead. Took Olias as a Jagged Bones minion bomber. I know they're supposed to be undead, but there are plenty of corpses for minions. The other 2 slots were used for a hero SF ele with MS and my Zhed as a Sandstorm Ele using Eruption for blinding and Maelstrom for interrupts. He was also equipped with Ward Against Melee and Ward Against Elements.

With this build we were able to get to the boss with very few deaths. Once we got to the boss fight, we used the consumables Grail of Might and Essence of Celerity.
jammerpa is offline   Reply With Quote
Old Sep 04, 2007, 02:28 AM // 02:28   #12
Frost Gate Guardian
 
Rebelor's Avatar
 
Join Date: Dec 2006
Default

i went through there and thought to myself, that was easy. but after reading this thread i see why. i was smite using RoJ, along with mow (ss), olias (mm)- not many bodies but cool to hang around with, sousuk (earth wards/sandstorm), menhlo, cynn, zho, and lena.
Rebelor is offline   Reply With Quote
Old Sep 04, 2007, 02:41 AM // 02:41   #13
Krytan Explorer
 
Join Date: Jul 2006
Guild: Cold Black Eyes
Profession: W/A
Default

I did the same thing tonight. Originally, I went in with a MM and SS, along with my ZB prot. Well, after realizing there were few corpses, I tried again.

Replaced the SS and the MM with a Smiting monk and an Avatar of Balt dervish. Worked wonderfully.

I agree, the boss is a little weird at first. Killing all the way just to attack his true form. Took a few times to figure out all of the tactics (Ulcerous Lungs are nasty for a shouter Paragon; Insidious Parasite isn't fun either).
erfweiss is offline   Reply With Quote
Old Sep 04, 2007, 08:28 AM // 08:28   #14
Furnace Stoker
 
Join Date: May 2005
Guild: The Seraphim Knights [TSK]
Profession: R/
Default

Just did it tonight, smite with my ranger running practiced stance / choking gas
dargon is offline   Reply With Quote
Old Sep 04, 2007, 08:38 AM // 08:38   #15
Banned
 
SotiCoto's Avatar
 
Join Date: Jan 2007
Location: Drazach Thicket
Guild: Temple of Zhen Xianren [Sifu]
Default

I remember what the Acolyte of Balthazar in Jahai Bluffs did to my undead minions.

Then again... sticking secondary Dervish on just about any physical attacker and charging up Heart of Holy Flame will make short work of most undead.
SotiCoto is offline   Reply With Quote
Old Sep 04, 2007, 10:21 AM // 10:21   #16
Krytan Explorer
 
pork soldier's Avatar
 
Join Date: Jul 2005
Default

Heart of holy flame + barrage, x3.
pork soldier is offline   Reply With Quote
Old Sep 04, 2007, 10:54 AM // 10:54   #17
The 5th Celestial Boss
 
Cebe's Avatar
 
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
Default

I don't think getting to Gadd's Encampment is that easy the first time you ever do it. Those undead are NASTY. Splinter Barrage may be the best way to go, with a Dervish running Avatar of Balthazar and a Paragon running Song of Purification maybe. Perhaps Expel Hexes on a Mesmer, Monk or Rit.

Is this really a valid use for a Dervish hero?

Quote:
Originally Posted by pork soldier
Heart of holy flame + barrage, x3.
I like that idea...

Last edited by Cebe; Sep 04, 2007 at 10:59 AM // 10:59..
Cebe is offline   Reply With Quote
Old Sep 04, 2007, 11:24 AM // 11:24   #18
The Humanoid Typhoon
 
RTSFirebat's Avatar
 
Join Date: May 2005
Location: UK
Guild: Servants of Fortuna [SoF]
Profession: R/
Default

Quote:
Originally Posted by pork soldier
Heart of holy flame + barrage, x3.
I like that idea, I'll have to try it later.

Barrage, Heart of the Holy Flame, Troll Urgent or Mystic Regen, then whatever else.
__________________

Guru Event Guide Editor
RTSFirebat is offline   Reply With Quote
Old Sep 04, 2007, 11:49 AM // 11:49   #19
Krytan Explorer
 
Join Date: Jul 2006
Guild: Cold Black Eyes
Profession: W/A
Default

Quote:
Originally Posted by Celestial Beaver
I don't think getting to Gadd's Encampment is that easy the first time you ever do it. Those undead are NASTY. Splinter Barrage may be the best way to go, with a Dervish running Avatar of Balthazar and a Paragon running Song of Purification maybe. Perhaps Expel Hexes on a Mesmer, Monk or Rit.

Is this really a valid use for a Dervish hero?
Yeah, I was stunned when I brought the dervish. I rarely bring one (ended up bringing Kahmu since I realized I never did anything with Melonni (no runes at all). But, it sliced thru the undead hordes quickly.
erfweiss is offline   Reply With Quote
Old Sep 04, 2007, 04:26 PM // 16:26   #20
Lion's Arch Merchant
 
Join Date: Apr 2006
Guild: Order of the BlackSheep
Default

For heros and henchmen I used a Smiter, Dervish (Balth & HHF), Zed (SF Nuker), Monk hench x2, Devona, Illusion Mes.

For myself I used the suggested Barrage + Heart of the Holy Flame and added the Norn skill "I am the strongest".

Walked through the area with great ease.
Wobrak is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 08:45 PM // 20:45.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("